A cosmos held together by six divine moons — until the night they fell.
Eclipsia is a world where six celestial moons once governed six distinct races, each bound to their celestial patron. Created by six powerful gods, the world existed in harmony for millennia — each moon guiding its people through cycles of eclipse and renewal.
But when an ancient prophecy foretold the convergence of all six moons — the Sixfold Eclipse — the world was thrown into chaos. The moons began to fall, one by one. The sky shattered. Reality fractured into thousands of fragments drifting in a void where physics no longer applies.
Billions perished. And in the aftermath, six leaders — one from each race — must choose between surrender and survival. Their journey spans the fall of the moons, the breaking of fate, and a final choice that will reshape existence forever.
Six Ancient Races
Scalians, Aurans, Hydrans, Cimmerians, Mauves, Chlorans — each shaped by their divine moon.
The Sixfold Eclipse
A prophecy that was never meant to be fulfilled. When it was, everything broke.
The Void
What remains when reality collapses. Fragments of a world floating in cosmic silence.
Free Will vs Fate
The central question: can mortals rewrite the laws of a universe that was designed to destroy them?
E. Salazar is a writer, developer, and lifelong student of the worlds that shaped him — video games, fantasy novels, and the kind of stories that make you question what you thought you knew about good and evil.
Eclipsia was born from a simple frustration: too many stories give their heroes a destiny. Salazar wanted to write about what happens when the prophecy fails, when the chosen ones lose — and then have to figure out what they're worth without a script to follow.
The saga draws from Final Fantasy's cosmic scale, Ragnarok Online's sense of community, Lord of the Rings's weight of history, and Stephen King's grounded human horror.