The Destroyed Cities: When Civilization Fell from the Sky
Introduction: The Sound of Ending
Picture this: six cities, each a masterpiece of ten thousand years of civilization. Aetheria floating in the clouds. Pyropolis carved from living volcano. Aquamarina breathing beneath the waves. Sylvandor grown from the World Tree itself. Amethyst crystallized from pure dream-light. Tenebris woven from shadow and stone.
Now picture them all dying in a single day.
Not fading gracefully. Not evacuated and abandoned. Dying—collapsing, burning, drowning, withering, shattering, dissolving—while hundreds of thousands of people were still inside.
This is the story of the Fall. The hour-by-hour account of six moons breaking and six cities following them into oblivion.
And if you think you’re ready for this, you’re not. No one was.
Aetheria: The Fall (Hour 2)
The Auran capital didn’t collapse. It plummeted.
When Lunara shattered at Hour 2 of the Eclipse, the magic holding Aetheria’s sky islands aloft died instantly. No warning. No grace period. One moment: floating city of crystallized wind and cloud-white stone. Next moment: free fall.
Forty-seven thousand Aurans died in three minutes.
Here’s what that looked like from the ground:
First, silence. The constant wind-song that had hummed through Aetheria for ten millennia just… stopped. Then the islands tilted. People grabbed onto railings, onto each other, onto anything. Then the bridges snapped—those beautiful arcing spans of crystallized air turned to vapor mid-fall.
Then the screaming started.
The Observatory of Winds—that towering spire where Zephyrion discovered the prophecy—hit first. Shattered like glass. The Library of Aether followed, ten thousand years of accumulated knowledge pulverized in seconds. The Sky Gardens. The Windcaller’s Tower. The Market of Whispers.
All of it. Every district. Every building. Every living soul who couldn’t reach a Cloud Ray or Thunderbird in time.
The survivors: 8,000 Aurans. Mostly Windcallers who could slow their own falls. Sky Riders already airborne. Scholars who happened to be visiting other cities.
The dead: Everyone else. Including Zephyrion’s entire family. His mentors. His students. Everyone he’d ever known who stayed behind to help evacuate.
The irony? The scholars who spent their lives studying the stars died screaming toward the ground.
Pyropolis: The Immolation (Hour 3)
Pyropolis didn’t fall. It burned.
When Pyros exploded at Hour 3, the volcanic city didn’t just lose its magic—it became a bomb. The carefully controlled magma flows that powered the Forge Quarter? Uncontrolled. The obsidian architecture designed to channel heat? Shattered by thermal shock.
Eighty-three thousand Scalians died in the inferno.
Here’s what the survivors describe:
The Obsidian Spire—Pyropolis’s central tower where the Council of Flames met—cracked first. Not from the explosion. From the cold. When Pyros died, the fire magic sustaining the city’s temperature regulation vanished. Obsidian that had been kept molten-hot for millennia flash-cooled. Thermal fractures raced through every structure simultaneously.
Then the real fire came.
Mount Xaanthic, the volcano Pyropolis was built into, had been dormant for eight thousand years. Kept dormant by Pyros’s magic. When that magic died, the pressure that had been building for eight millennia found release.
The eruption was apocalyptic.
Lava flooded the Forge Quarter first. Magmamancers tried to redirect it—discovered their powers were gone. Lava Smiths attempted to raise obsidian barriers—watched them melt. Flame Dancers tried to outrun the flow—burned alive mid-leap.
The survivors: 12,000 Scalians. Mostly those already outside the city on hunting expeditions or trade missions. A handful of Geomancers who managed to tunnel through stone before the lava reached them. Tarak Kanati, who was at the Eclipse Nexus channeling Pyros’s dying power while his entire civilization burned.
The dead: Tarak’s wife. His daughter. His entire clan. The warriors he’d led for forty years. The Lava Smiths who’d forged his armor. The Flame Dancers who’d fought beside him.
All ash now.
Aquamarina: The Drowning (Hour 4)
Aquamarina didn’t fall or burn. It drowned.
When Thalassia faded at Hour 4, the ocean magic protecting the underwater city vanished. The pressure shields around the Pearl Palace collapsed. The breathing enchantments in the Tidal Crown failed. The current-control systems maintaining the city’s position shut down simultaneously.
Fifty-six thousand Hydrans died in the crushing depths.
Here’s the horror: Hydrans can breathe underwater naturally. They’re adapted to pressure. So when the magic failed, they didn’t immediately die.
They were trapped.
The coral architecture that made Aquamarina beautiful? Became a maze with no exit. The bioluminescent gardens that lit the city? Went dark, leaving survivors blind. The trained sea creatures that served as transportation? Scattered in panic, leaving people stranded.
And the pressure… the pressure…
Aquamarina was built two miles deep. Hydrans could survive at that depth with Thalassia’s magic supporting them. Without it? They could survive, yes—but they couldn’t move. Couldn’t swim up fast enough before their bodies gave out. Couldn’t navigate the dark, collapsing corridors.
The survivors: 9,000 Hydrans. Mostly Tidecallers who were near the surface or had the strength to fight the current. Deep Divers who knew the emergency routes. Nerai Abyssborn, who channeled Thalassia’s dying power and held back the ocean long enough for some to escape—then had to let it crush the rest.
The dead: Fifty-six thousand Hydrans who drowned in their own city. Not quickly. Slowly. Trapped in coral chambers as the pressure increased. Calling for help in the dark while their lungs burned and their vision failed.
Nerai heard every death. Felt every one through her connection to the water.
She lives with that.
The Pattern: How All Six Cities Fell
I’ve detailed three cities. The other three followed similar scripts:
Sylvandor (Hour 5): When Verdanis withered, the World Tree died. The living city grown from its roots rotted in real-time. Forty-one thousand Chlorans were consumed by the decay of their own home. The Grove Wardens tried to heal it—were absorbed. The Shapeshifters tried to flee—found the forest had become a hostile maze. Ronan Glas stayed to channel Verdanis while watching his people die in the collapsing canopy.
Tenebris (Hour 6): When Umbra broke, the shadow city unraveled. Thirty-eight thousand Cimmerians were scattered into the void. Not killed outright—dispersed. The Nightstalkers tried to track the survivors—found only echoes. The Necromancers tried to anchor the dead—discovered death itself had changed. Nyx Grimhelm watched her home fragment into mathematical impossibility.
Amethyst (Hour 7): When Noctis vanished, the crystal city dissolved into probability. Fifty-two thousand Mauves ceased to exist deterministically. Not dead. Not alive. Undefined. The Dream Walkers tried to anchor reality—found there were too many realities now. The Chronomancers tried to rewind time—discovered time was no longer linear. Shahrzad Nafisi stood at the Nexus and watched her city become every possible version of itself simultaneously—then collapse into none.
The Math of Catastrophe
Let me give you the numbers. The cold, brutal math:
Pre-Eclipse Population:
- Aurans: 55,000 (Aetheria + outlying settlements)
- Scalians: 95,000 (Pyropolis + volcanic camps)
- Hydrans: 65,000 (Aquamarina + coastal villages)
- Chlorans: 52,000 (Sylvandor + forest groves)
- Cimmerians: 46,000 (Tenebris + shadow sanctuaries)
- Mauves: 60,000 (Amethyst + crystal spires)
- Total: 373,000
Post-Eclipse Survivors:
- Aurans: 8,000
- Scalians: 12,000
- Hydrans: 9,000
- Chlorans: 11,000
- Cimmerians: 8,000
- Mauves: 8,000
- Total: 56,000
Casualty Rate: 85%
Three hundred seventeen thousand people died in seven hours.
That’s 45,000 deaths per hour. 750 per minute. Twelve people dying every second for seven consecutive hours.
And The Six—the leaders chosen to save them—had to watch. Had to stand at the Eclipse Nexus channeling their dying moons while their cities burned and their people screamed and there was nothing they could do.
What Was Lost (Besides Lives)
Here’s what makes it worse than just death:
Knowledge: The Library of Aether contained ten thousand years of astronomical research. Gone. Every star chart, every prophecy, every mathematical model. Zephyrion salvaged nothing.
Art: The Flame Galleries of Pyropolis held eight millennia of Scalian sculpture and forge-work. Melted. Unique pieces that took lifetimes to create, turned to slag in minutes.
History: The Tidal Archives in Aquamarina preserved the oral histories of every Hydran clan since the First Awakening. Drowned. Entire lineages erased from memory.
Life: The Grove Libraries of Sylvandor—living records encoded in tree-growth patterns. Rotted. When the World Tree died, so did the memory of forty generations.
Truth: The Shadow Vaults of Tenebris contained the darkest secrets of all six races—truths too dangerous to speak aloud. Scattered. Lost in the void along with the Cimmerians.
Dreams: The Crystal Spires of Amethyst held the collective unconscious of the Mauve race—every dream, every possibility, every path not taken. Dissolved. When Noctis vanished, so did the record of what might have been.
You can rebuild cities. You can’t rebuild ten thousand years of accumulated civilization.
The Survivors’ Guilt
Here’s what no one talks about: the survivors didn’t feel lucky.
They felt guilty.
Zephyrion survived because he was at the Nexus. His family died because they stayed to help evacuate. He lives knowing he chose the world over them. Every. Single. Day.
Tarak survived because he was channeling Pyros. His wife and daughter died in the eruption. He carries their ash in a vial around his neck. Never speaks their names. Never forgives himself.
Nerai survived because she held back the ocean. Fifty-six thousand Hydrans drowned because she couldn’t hold it forever. She hears their drowning screams in every tide.
Ronan survived because the World Tree released him. Forty-one thousand Chlorans rotted because he wasn’t strong enough to heal them all. He still feels their roots in his soul, withering.
Nyx survived because she was at the Nexus calculating. Thirty-eight thousand Cimmerians were scattered into void because her mathematics couldn’t save them. She knows the exact number. Always will.
Shahrzad survived because she was anchored in the present. Fifty-two thousand Mauves dissolved into probability because she couldn’t make them real. She sees them sometimes, in the corner of her vision—all the versions that might have lived.
This is the cost of leadership: You survive to carry the weight of everyone who didn’t.
Conclusion: The Cities That Were
So when you think of Eclipsia’s cities, don’t just remember the grand architecture and the thriving cultures.
Remember the fall.
Remember that Aetheria isn’t a floating wonder anymore—it’s a crater in the ground filled with broken stone and bones.
Remember that Pyropolis isn’t a forge of legends—it’s a lava field with obsidian shards marking where buildings stood.
Remember that Aquamarina isn’t an underwater palace—it’s a coral graveyard where fifty-six thousand people drowned in the dark.
Remember that these cities didn’t just house civilizations. They were civilizations. Ten thousand years of culture, art, knowledge, history, dreams—all erased in seven hours.
And remember that The Six had to choose to let them burn.
Because the alternative was worse.
Explore The Eclipsia Trilogy
This lore entry is just the beginning. The full story of The Eclipsia Trilogy—three books chronicling the fall of six civilizations, the impossible choice to break the world, and the transformation of heroes into legends—awaits.
The Gathering Eclipse (Book 1), The Shattered Veil (Book 2), and The Breaking of Fate (Book 3) will take you deeper into Eclipsia’s cosmic horror and profound sacrifice.
Stay tuned for release announcements.
The Eclipsia Codex | Building worlds, one entry at a time.