Discussion: Which Race Would You Choose?
The Question
Okay, reader. Thought experiment time.
You’re born in pre-Fall Eclipsia. Six races. Six civilizations. Six completely different ways of life.
Which do you choose?
Not which is “best” (there’s no objective answer). Which fits you? Your personality, your values, your idea of what makes life worth living?
Let’s break down what each choice actually means—not just powers, but lifestyle. Because being an Auran isn’t just “I can fly.” It’s “I live in a floating city where knowledge is sacred and falling means death.”
Option 1: Auran (Air/Sky) - The Scholar’s Life
You get:
- Floating cities, crystallized wind architecture
- Innate air magic (Windcaller abilities)
- Long lifespan (150-250 years, up to 400)
- Culture of knowledge and enlightenment
- Cloud Rays, Thunderbirds, sky-exploration
You give up:
- Ground. Literally. Everything is vertical. Falling is death.
- Spontaneity (every action requires careful observation)
- Privacy (scholars debate everything publicly)
- Certainty (truth is always questioned, refined, debated)
Best for: People who love learning, value patience, think problems through, don’t mind heights, prefer discussion over action.
Worst for: Impulsive people, those who need tangible results, anyone with acrophobia.
The Reality: You’ll spend decades studying. The Library of Aether has 10,000 years of accumulated knowledge. You’ll never finish. That’s either paradise or hell depending on your personality.
Option 2: Scalian (Fire/Volcanic) - The Warrior’s Forge
You get:
- Volcanic cities, obsidian architecture, constant heat
- Fire and earth magic (Magmamancer, Lava Smith, Flame Dancer abilities)
- Culture of strength and honor
- Forges, combat training, legendary weapons
- Phoenixes, Magma Dragons, lava-surfing
You give up:
- Safety (volcanic environment, combat expected)
- Subtlety (directness valued, indirect communication seen as weak)
- Comfort (extreme heat, harsh terrain, survival-focused)
- Peace (conflict resolution through combat trials)
Best for: People who thrive on challenge, value directness, love crafting/creating, respect strength, enjoy heat.
Worst for: Those who avoid conflict, prefer diplomacy, can’t handle extreme temperatures, value subtlety.
The Reality: You’re expected to earn your place. Birth doesn’t matter. Strength—physical, magical, or creative—determines status. If you’re a master smith, you’re respected. If you’re weak and don’t improve, you’re not.
Option 3: Hydran (Water/Ocean) - The Adaptive Flow
You get:
- Underwater cities, coral architecture, bioluminescent beauty
- Water magic (Tidecaller, Coral Shaper, Deep Diver abilities)
- Amphibious life (breathe water and air)
- Culture of harmony and flow
- Sea Serpents, Reef Sharks, Merfolk, ocean-exploration
You give up:
- Dry land (cities are underwater, pressure adaptation required)
- Independence (Hydran culture values collective over individual)
- Surface life (you can visit land but ocean is home)
- Stability (currents shift, tides change, flow is constant)
Best for: People who adapt easily, value community, love swimming, prefer harmony over conflict, enjoy depth over height.
Worst for: Those who need control, prefer individual achievement, claustrophobic in water, uncomfortable with pressure.
The Reality: The ocean owns you. You’re adapted to it, sustained by it, defined by it. Aquamarina is two miles deep. That’s home. The surface is the strange place.
Option 4: Chloran (Earth/Nature) - The Patient Gardener
You get:
- Forest cities, living architecture, World Tree connections
- Nature magic (Grove Warden, Shapeshifter, Sporecaller abilities)
- Culture of patience and growth
- Connection to all living things
- Treants, Dryads, talking trees, forest-communion
You give up:
- Speed (growth takes time, hasty action fails)
- Technology (natural solutions preferred over artificial)
- Isolation (everything is connected, you feel it all)
- Control (nature grows its own way, you guide not command)
Best for: Patient people, those who love nature, value long-term thinking, enjoy nurturing, comfortable with slow change.
Worst for: Those who need immediate results, prefer urban environments, uncomfortable with constant connection, want fast pace.
The Reality: You’ll plant a seed knowing the tree won’t mature for a century. Your grandchildren will harvest what you planted. That’s either beautiful or maddening.
Option 5: Mauve (Dream/Light) - The Infinite Possibility
You get:
- Crystal cities, reality-bending architecture, dream-logic
- Light and probability magic (Dream Walker, Chronomancer, Illusionist)
- Culture of infinite possibility
- See multiple timelines, explore probabilities
- Experience every possible version of events
You give up:
- Certainty (reality is fluid, truth is perspective)
- Single timeline (you see what is, what was, what could be—all at once)
- Concrete answers (everything is “maybe”)
- Linear thinking (cause and effect become suggestions)
Best for: Creative people, those comfortable with ambiguity, philosophers, artists, anyone who loves “what if?”
Worst for: Those who need concrete answers, prefer single truth, uncomfortable with paradox, want linear progression.
The Reality: You’ll see your own death. Multiple versions. Then see timelines where you don’t die. All equally real. All simultaneously true. That’s either enlightenment or madness.
Option 6: Cimmerian (Shadow/Truth) - The Pattern-Seeker
You get:
- Shadow cities, bone and stone architecture, darkness comfort
- Shadow and mathematics magic (Nightstalker, Necromancer, Shadowblade)
- Culture of truth and secrets
- See patterns others miss
- Understand death as transition, not ending
You give up:
- Comforting lies (truth is valued above all, even harsh truth)
- Light (you’re adapted to darkness, bright light uncomfortable)
- Emotional softness (truth is cold, logic is valued)
- Mystery (you see too much, know too much, patterns everywhere)
Best for: Analytical people, truth-seekers, those comfortable in darkness, value logic, see patterns naturally.
Worst for: Those who need emotional warmth, prefer optimism, uncomfortable in dark, want mystery preserved.
The Reality: You’ll know things others don’t want you to know. Secrets. Truths. The mathematics of mortality. And you’re expected to keep those secrets while carrying their weight.
The Honest Assessment
Here’s what no blog post tells you:
Every race has darkness.
Aurans fell from the sky and died screaming. Scalians burned alive in their own city. Hydrans drowned in the dark. Chlorans were consumed by corrupted growth. Mauves dissolved into probability. Cimmerians were scattered into void.
No choice is safe. The question isn’t “Which race survives?” (none do). The question is: “Which way of life resonates with who you are?”
Would you rather:
- Fall (Auran) - but spend your life closer to stars?
- Burn (Scalian) - but forge something legendary?
- Drown (Hydran) - but flow with perfect adaptation?
- Rot (Chloran) - but nurture life across generations?
- Dissolve (Mauve) - but experience infinite possibility?
- Scatter (Cimmerian) - but know truth others fear?
My Choice (The Author Weighs In)
If I’m honest? Auran.
Not because it’s “best.” Because knowledge-seeking in a floating library sounds like my kind of existence. I’d spend decades in the Library of Aether, studying star charts, debating philosophy, learning wind magic.
And yes, I’d die when Aetheria fell. But I’d die doing what I loved—seeking understanding even when understanding proves there’s no hope.
That’s worth the cost to me.
Your choice might be different. Should be different. That’s the point.
Discussion: Tell Me Your Choice
So, reader. Which race speaks to you?
Not which is most powerful. Not which is “best.” Which fits your soul?
Are you:
- The scholar who seeks truth? (Auran)
- The warrior who proves strength? (Scalian)
- The diplomat who finds harmony? (Hydran)
- The gardener who nurtures growth? (Chloran)
- The dreamer who explores possibility? (Mauve)
- The analyst who sees patterns? (Cimmerian)
Leave your choice in the comments. Defend it. Explain what draws you. Let’s build a community of hypothetical Eclipsians and see which races claim the most (and least) adherents.
Explore The Eclipsia Trilogy
This lore entry is just the beginning. The full story of The Eclipsia Trilogy—three books chronicling the fall of six civilizations, the impossible choice to break the world, and the transformation of heroes into legends—awaits.
The Gathering Eclipse (Book 1), The Shattered Veil (Book 2), and The Breaking of Fate (Book 3) will take you deeper into Eclipsia’s cosmic horror and profound sacrifice.
Stay tuned for release announcements.
The Eclipsia Codex | Building worlds, one entry at a time.